Product Design · Social Gaming

GatherO — From Gambling
to Social Play

A research-driven platform pivot that transformed a crypto gambling concept into a social gaming platform where friends compete together.

Year
2023–2024
Industry
Social Gaming
Company
Ledgersi
Duration
15 months
Role
Senior Product Designer
GatherO Hero
Registration
Registration
All Games
Game Library
Game Detail
Game Detail
Match Lobby
Match Lobby
Challenges
Missions

01 — Problem

A hypothesis that
needed challenging

The original concept — Rexinity — was a competitive gaming platform where players wagered in-platform tokens on casual mini-games, with a roadmap toward NFT conversion and a crypto sub-platform. The founding team believed casual gamers would enjoy light gambling mechanics.

My first question was whether the target user actually wanted to gamble on unfamiliar mini-games. Before touching Figma, I needed to find out.

36
Screener survey
respondents
8
Live simulation
participants
26×
Mentions of "play
with friends" theme
10
Avg. rounds played
per session
Game icons
02 — Research

Two-phase research
that changed everything

Phase 1 was a broad screener survey across 36 respondents, combining the Bartle Player Type Test with self-reported gambling and gaming habits. A clear pattern emerged: people who enjoy gambling prefer familiar games — poker, backgammon, sports betting — not unknown mini-games.

Phase 2 was a live simulation test. I invited 8 participants to the office and ran a behavioral study using real poker chips as stand-ins for in-platform currency, playing on Plato (a comparable mini-game platform). I tracked rounds played, willingness to increase stakes, and behavior when chips ran out.

"I want to play these games with my friends" — repeated by 7 of 8 participants, 26 times across affinity mapping

Participants were happy to compete, but not against strangers for real stakes. The insight was simple and powerful: the opportunity wasn't gambling — it was social competitive gaming.

03 — The Pivot

Rexinity became
GatherO

I presented the findings to the founding team with a clear recommendation: the gambling mechanic was misaligned with actual user motivation. The real opportunity was giving groups of friends a platform to play casual mini-games together — online or at a physical gathering.

The team accepted the pivot. This was not just a naming change — it reframed the entire product vision, monetization model, and emotional design language from the ground up.

Social Gaming
04 — Emotional Framework

Designing for the
right feelings

Before opening Figma, I used Plutchik's Wheel of Emotions and the Valence-Arousal model to map the exact emotional states GatherO should evoke across two distinct contexts.

Platform Experience

Satisfied + Excited

Hopeful Confident Pleased Interested Expectant Self-confident
In-Game Experience

Triumph + Tension

Motivated Triumphant Adventurous Impatient Apprehensive

Joy + Trust + Anticipation = Excitement — the platform's core value proposition

05 — Design System

Built from scratch,
designed to scale

I built GatherO's full design system from zero — every token, component, and pattern created with developer handoff in mind.

Typography
Dual-font system: Kanit for display and game-facing contexts, SF Pro for UI body — balancing gaming energy with readability.
Color System
Deep purple primary with pink accent. Full token set from 50–1000 for light and dark surfaces. Semantic colors for all game states.
Components
Material Design + iOS HIG foundations. PRSE auto-layout system for Developer Friendly handoff. 4-column mobile grid at 393px.
Match Lobby
Match Lobby
History
Match History
Community
Community
Shop
Shop
All Games
All Games

06 — Reflection

What I'm proud of

01
Research changed the product
The pivot from Rexinity to GatherO wasn't a founder decision — it was driven by a simulation test I designed and ran. The product exists in its current form because of what 8 people told us in a room with poker chips.
02
Emotional framework held end-to-end
Every major design decision — the currency system, mission structure, match lobby countdown, Play With Friends flow — traces back to the Joy + Trust + Anticipation framework defined before touching Figma.
03
Design system reduced friction
The developer-friendly component library significantly reduced back-and-forth during the MVP build phase and set the foundation for the platform's visual identity as it scaled.